KKC Theory Wiki

Knack

concept · importance 8 · 0 theories

Innate, often inexplicable personal talent

Description§

A knack is an inborn ability that lets a person do something unusually well, beyond ordinary skill or luck. Some knacks are mundane while others verge on the uncanny, and those who possess them are sometimes feared or driven out. Kvothe's sleeping mind shows a knack for naming, the trait that convinces Elodin he is worth teaching.

Relationships§

  • Possessor Kvothe Kvothe displays a knack for naming, including naming his horse and Auri
  • Manifests As Naming Kvothe's sleeping mind shows a knack for naming
  • Convinces Elodin Elodin takes Kvothe as a student after seeing his knack for naming
  • Named By Knack Auri Kvothe used his naming knack to name Auri
  • Possessor Trip Trip has a knack for rolling sevens with dice

Established facts§

  • Trip has a knack for rolling sevens with dice.
  • Kvothe displays a knack for naming, including naming his horse and Auri.
  • People with knacks can be feared or chased out of their communities.
  • Elodin takes Kvothe as a student after seeing his knack for naming.

Theories that reference this§